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Next: Differentiation Up: Formulas and Chapter Summaries Previous: Unit Vectors

Vector Operations

Vectors may be added, subtracted, multiplied by regular numbers (scalars), and multiplied with each other in two different ways. These operations will now be briefly reviewed.

Addition:   Our world seems to be constructed in such a way that   vector addition is often the correct thing to do. You are all familiar with the concept of adding two force vectors to obtain the total force. This might seem natural to you now, but it is a miracle that this simple operation describes what actually happens in the world. To add two vectors, we simply add their components, e.g.,


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  Subtraction:   Subtraction is, of course, just another form of addition, but it is worth mentioning here because we often want to find the position vector, tex2html_wrap_inline2957, that starts at point 1, in three-dimensional space, and ends at point 2. For instance, the electric force exerted by a charge at point 1 on another charge at point 2 depends on tex2html_wrap_inline2957. By drawing a picture on which points 1 and 2 are shown and where tex2html_wrap_inline2957 is drawn, and by thinking about how you would move along each axis to get from point 1 to point 2, it is easy to see that the formula for tex2html_wrap_inline2957 is given by


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where tex2html_wrap_inline2967 is the position vector from the origin to point 1, and where tex2html_wrap_inline2969 is the position vector from the origin to point 2.

  Multiplication by a Scalar:   To multiply a vector by a scalar, simply multiply each of its components by the scalar. For instance,


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This is often a very handy thing to do; for instance, in the example above we just doubled the velocity of an object. Multiplication by a scalar can also be used to reverse the direction of a vector: simply multiply by -1.

Scalar Product:   The simplest way to multiply two vectors is called the   scalar product (often called the   dot product). The scalar product of two vectors, A and B, is given by


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What is this operation good for? We usually use the scalar product when what is important is not the whole magnitude of a vector, but only its magnitude along some direction. For instance, if a football player is running toward the goal line at an angle, his total speed is not nearly so important as his speed toward the goal line. If we set up a coordinate system in which the tex2html_wrap_inline2977 direction points from one goal post to the other, and if the football player's velocity is tex2html_wrap_inline2979, then the speed at which he is approaching the goal line is simply tex2html_wrap_inline2981. Since our vectors are often written in unit vector form, it is helpful to memorize the rules for taking the scalar product of unit vectors:


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The scalar product is also useful if we want to know the angle between two vectors. Consider the two position vectors tex2html_wrap_inline2987 and tex2html_wrap_inline2989. It is easy to compute their scalar product from their components:


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To find the angle between them, we use the other scalar product formula you might remember,
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Since we already have the dot product, we only need the magnitudes of tex2html_wrap_inline2967 and tex2html_wrap_inline2969.


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The angle between them is then given by


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Vector Product:   The   vector product (often called the   cross product) is more complicated, and is used whenever something twists or circulates. Whenever you unscrew a lid or watch a toilet flush, think cross product. There are several ways to compute the vector product, but the most useful way for this course is to memorize the rules for the cross products of the unit vectors. And the easiest way to memorize these rules is to remember the following diagram:


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To take the cross product of two of these unit vectors, find them in the diagram above. If an arrow points from the first vector in the product to the second vector in the product, the answer is simply the third vector in the diagram. If an arrow points from the second vector in the product to the first, then the answer is the negative of the third vector in the diagram. And, best of all, if the two vectors in the product are the same, the answer is zero. Well, this sounds confusing, so here are some examples. Check each one against the rules and the diagram and make sure you understand how to use them; this will come in handy later.


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There are nine possible products; six are given here. See if you can work out the other three.


next up previous
Next: Differentiation Up: Formulas and Chapter Summaries Previous: Unit Vectors

Ross Spencer
Tue Apr 8 10:33:28 MDT 1997